The goal of The Challenge from Beyond was to challenge players to survive in a horror movie setting. When the game starts the player is in an old “abandoned” mansion and has only a few minutes to explore their surroundings and prepare. The second act starts and minions spawn in the three areas and from then on the player must fight their way through them in order to advance. After some amount of time the game switches into Act three and the minions become tougher or greater in number and finally the player is able to challenge the boss and escape the manor.
This game was programmed in C++ using Visual Studio by Edwin Lee, Brian Parras, and myself. The technologies we used were the McKilla’s Gorilla Game Engine, DirectX, and Xact Sound. I was primarily responsible for the design of the game, implementing the game logic, sound, and AI. Looking back I don’t feel like anything was too challenging, but I do remember having some difficulties setting up xact, finding a way to constantly spawn zombies, and have vampires predict player movement. The project took about two months. Our hard work cumulated in our game being honored as a finalist in the 2011 Stony Brook Game Programming Competition.